2199: (my rider aground.)
courtney gimm. ([personal profile] 2199) wrote2023-06-07 11:15 am

APPLICATION.

OOC INFO
Name/Handle: pel
Pronouns: he / him
Contact: [plurk.com profile] gambeson, fuck.gov@discord, or pm this journal.
Reserve?: nope.

IC INFO
Name: Shannon Moss
Journal: [personal profile] 2199
Canon: The Gone World, a novel by Tom Sweterlitsch.
Age: Legally 28, she has lived roughly ~40 years and looks it, but does not know her exact biological age.
Species: Human.

Canon Point: Part 5, end of Chapter 2.
Condition: She's basically fine. However, an important thing to note:

Moss is an amputee, missing one of her legs. She has a high tech (for 1997) prosthetic that she'll be coming in with, though. The prosthetic is described as spring-loaded, so she doesn't need to charge it to move with it. It fits comfortably into the leg of her pants, and is affixed to her leg with a suction seal. Because its 'foot' (it's really more of a hoof, like the bottom of a crutch) is made of rubber and plastic, it slips on wet surfaces or in loose sand, but otherwise Moss' mobility is pretty unencumbered, albeit with a bit of a limp. So long as she keeps in shape enough to handle the extra weight, she can run and jog and climb with varying levels of ease, and doesn't have much of a problem with stairs. It's more difficult for her to, for example, move through a room crowded with chairs and tables, because she can't feel when her prosthetic's gotten hooked on something.

SINCE THIS MIGHT BE RELEVANT... Moss' prosthetic is mostly water proof, thanks to the plastic exterior, but it probably shouldn't be submerged for long periods of time, as it has internal springs and metal parts. The suction that keeps it attached will loosen if submerged for too long-- because otherwise it'd be a drowning hazard-- but it won't immediately pop if she gets wet.

I have no problem messing with Moss' mobility at a later point in the game, but if her prosthetic is wrecked immediately she'll be a lot harder for me to play, since her mobility understandably effects her temperament, and adding 'can't walk' stress to 'i'm stranded on an island' stress might make her shut down completely.

tl;dr please don't wreck her prosthetic upon entry, but I'm totally down for it getting screwed up by dice rolls later down the line.

History:

  • In a world... where technology leapt forward in the 60s-70s, mankind has discovered the ability to travel through time. This is largely restricted to governmental use and is highly classified. Time travel is severely limited; you can't go into the past unless you're from the past, meaning that the only real way to time travel is to surge forth into the future and return.
  • Due to the material disturbance caused by time travel, the physical act must take place in the vacuum of space. Deep Waters, the official name for this sector of military expenditure, is classified under Naval Space Command, NCS. This means that, in America, time travel is under the jurisdiction of the US Navy.
  • But that doesn't matter. What matters is a dead girl in 1986. Courtney Gimm was murdered late one night, and the world was never the same for her best friend, Shannon Moss. Moss testified at the resultant murder trial, and this inspired her to major in criminology. Moss was recruited in college to join the NCIS, specifically to investigate assigned to crimes involving Deep Waters, under the jurisdiction of NCS.
  • As part of her training, she was taken to the end of time, 2199. The world was a frozen wasteland. Particles in the air drove people malignantly insane. In an accident, Moss was injured, and her leg required amputation.
  • She returns to the present, her present. She works cases. Sometimes those cases require time travel-- going forward into the future, when things have calmed down and information can be more readily found, only to jet back to her past-present with borrowed intelligence. During these missions, Moss sometimes spends years in the future, and ages accordingly, but when she pops back to her time, barely moments have passed. She looks much older than the 28 years she's lived in her native timeline.
  • The end is coming. Every year, expeditions into the future report it rolling closer and closer. 2150. 2100. 2060. The information is classified; the public remains blissfully unaware.
  • In 1997, a triple homicide is committed by a Navy SEAL. Moss is brought on the case, and discovers a conspiracy far outreaching expectation. The suspect was on a ship that never came back to the present-- that always means a catastrophic failure. There should be no survivors. What happened? And where is his missing daughter, a young girl exactly the age Courtney Gimm was when she died?
  • Moss leaves for the future, to try and find more information on the present. She befriends suspects, finds bodies, and forgets herself in a false identity. For a year, she allows herself to become another person, living under the alias of Courtney Gimm. When she's got enough information to return, she packs up her fake life and goes home to 1997. But the world has changed. The nearest date for the end of time getting too close for comfort. Those with access to this classified information are panicking.
  • Moss keeps her head down. She keeps searching for the missing girl. She doesn't give up.
  • The case unravels. She's sent into the future again, and this is a different one, more violent and brutal. People she loved have turned cruel; people she knew are dead.
  • 1997 again. She finds a body. She finds a girl. The investigation continues, but troubling clues have added up into a disturbing question. Does her suspect have something to do with the hastening end of the world? It's coming on the horizon, in her lifetime if she makes it through this case. And... will she? She has to try to solve this, to end the coming of eternal night, to save everyone.
  • She walks into a place between the trees where time has broken, ready to find the answers she's been looking for.
  • Instead, she wakes up here.


Personality:
Pros:

- Brave / Altruistic: Moss does not back down when it comes to a threat. She isn't reckless, but she knows her mettle, and even if she's outnumbered or unprepared, if something has to be done, she'll do it. She doesn't believe in half-measures or hiding herself from pain. For her, it's more about responsibility. Her job asks her to save and protect the innocent-- at least, that's how she's interpreted it. This part of her doesn't turn off once she's off the clock. She does not, will not give up. If she has to sacrifice herself to further her goals... so be it. She's not eager to jump into the fire, but she considers that a worthy way to go, and isn't afraid of it.

- Analytical / Inquisitive: Moss is an investigator, and it's her job to solve crimes and understand people. She is very, very good at going over information, processing intricacies, and simultaneously understanding multiple, overlapping truths. Doublethink is the way to go when you're perusing multiple branching paths in time, and Moss doesn't find the required compartmentalization of truth to be that difficult. Emotionally discordant, maybe, but she can ignore that. While Moss is no scholar or academic, she is able to keep up with complex scientific discussions if things are adequately explained, much less finding facts and extrapolating truths from information presented. Her intelligence is highly elastic.

- Confident: Despite the sexism of her upbringing, the massively masculine culture of the government and naval intelligence and the scientific community, Moss has made a professional life for herself, and it's made her extremely sure of herself as a result. She believes strongly in her own abilities, and pushes herself to live up to her own expectations. Whether or not her assessment of her capabilities is realistic isn't the point. What matters, to Moss at least, is not being held back. She refuses and loathes special treatment because she's a woman or disabled, and as a consequence is rare to suggest someone do something she sees herself as capable of. She doesn't have a large capacity for self-doubt because she frequently sees herself as being the only person that can accomplish what needs to be accomplished.

- Empathetic: Moss has an endless supply of empathy for others (unless they've seriously hurt someone). She is very sympathetic to almost everyone, even those she hasn't met; she loves the platonic idea of people, even if individuals often disappoint her. Even when she's searching for the perpetrator of a heinous crime, she doesn't hate them, and her focus is entirely on sympathy and justice for victims. Aside from violent criminals, Moss' heart reaches out to anyone, no matter how stupid or foolish they are. She isn't some all-loving saint who forgives every trespass; she will get annoyed, belligerent, angry when things don't go her way, when people are rude or selfish or just obstructive. But she bounces back quickly and will work with someone again even if they've disappointed her, because they might need help, and it's her job to help.


Cons:

- Depressed / Morbid: If Moss lived today, she'd probably be diagnosed with clinical depression or CPTSD. Not just Courtney's murder, but the multiple violent deaths she's witnessed, the dangerous situations she's been in, seeing the literal end of the world, all of it's made her curl in on herself. Mental illness is, of course, not an inherent flaw; it's just that the way she deals with it isn't healthy and is detrimental to her ability to enjoy life. Her thoughts linger often on death, and she takes very little enjoyment in life. She does things because she feels she has a duty to do so, but she has few pastimes or friends. Her identity is somewhat fractured, and while she doesn't actively seek to escape the person she is, she almost eagerly puts it aside if need be. For undercover operations, or any situation where she needs to pretend to be someone else (to extract a confession, to schmooze with a witness, etc). She comes alive when she's pretending to be someone else, living in a false identity in a potential future to extract information from others. It's so much easier to be someone else, to pretend she hasn't seen the end of the world. It's also a lot easier to ignore trauma and pain and loss.

- Distant: It's not that Moss is bad at teamwork or communication, it's just that she doesn't think of it. Sometimes she forgets it completely. She knows what she's doing, and she's sure she can do it. Why bother other people with details? Moss doesn't get close to people, doesn't concern herself with social affairs, doesn't casually hang out or try to meet people. What's the point? The world is ending, the end of the world is constantly marching backward through time to crash into the present. She'd rather do the only thing that feels meaningful: her job. Everything else feels hollow, and that includes the relationships she makes with other people. She will accidentally 'ghost' people (up to and including her mother), leaving without a word, because of the demands of her job, or just the mission she's assigned herself. She has incredible tunnel vision when it comes to her goals, and it alienates her from other people because she believes only she can achieve them. She isn't used to relying on others and forgets she can. Even when she enters into a romantic relationship, it's with lies at the center (she has travelled to an alternate future and is lying about who she is); she holds the truth of herself apart, and leaves without saying goodbye.

- The Needs Of The Many: If many people need something more than an individual does, she expects that individual to sacrifice where needed to help. She only expects this because she does it to herself. Her life, her happiness and welfare, even the happiness of her loved ones, is forfeit if sacrificing these things will even the scales a little. Moss comes off as occasionally eager to sacrifice in a last-ditch attempt to even the scales before the world ends. She doesn't think that, for example, disappearing into the time stream may upset her mother because it will look like she became a missing person for decades. It's not important. The ends justify the means if the needs of the many outweigh the needs of the few-- and they almost always do. The world asks endlessly for sacrifice, and Moss would prefer it would be her on the slab if possible. If it's not a sacrifice she can make, she'll help whoever needs to sacrifice through the process. There's never any reason to be unkind about these things. But you're going to do it, right?

- Obsessive Professionalism: Moss has no work / life balance. Everything is her job. This is bad for her on a personal level, yeah, but it's also a legitimate personality flaw. She's spent so little time acting as a civilian-- being as Shannon, not Special Agent Moss-- that her first response to literally everything is to treat it like she's at the scene of the crime, or a situation where she has to deescalate confrontation, or guide someone through danger. It's not that she can't interact with the world on a personal, civilian level, it's that she just forgets. (And, to an extent, she uses her job as a coping mechanism. It's so much easier to deal with the painful and intransient truths of the universe if things are neatly organized with protocols to follow.) This will cause problems when she's trying to treat people like equals, because she assumes her experience means she is in charge. For all the empathy and care and responsibility she harbors, she can come across as distant, or worse, condescending.


Inventory:

- Fashionable 90s chic (jacket, blouse, jeans, bra, underpants, one sock, one shoe).
- Mechanized prosthetic leg, described above.
- Padded sealant liner-- basically a sock for the prosthetic so she doesn't blister where the machinery attaches to skin.
- A Smith and Wesson 4506 service weapon with a full magazine (8 rounds).
- A leather hip holster.
- An analogue watch.
- A very special badge along with the corresponding NCIS ID.
- A wallet containing: her drivers license, two credit cards, $37 American tender (one twenty, three fives, two ones), a coupon to save 40 cents on roast almonds and a gas station receipt.
- One (1) hair tie.
- Her house and car keys, with an attached a bottle opener keychain.

Powers/Abilities: Moss is a baseline normal human.

She has training as an NCIS agent, so she knows how to use a gun, has been trained how to fight people bigger than her, is good with memorizing codes and doing investigative research. She's also trained in basic wilderness survival and learned how to do autopsies, but she's never had to use these skills in a non-training environment and the training was a while back anyway; she still knows the theory but it's pretty rusty.

Due to her specialized training in NCS and Deep Waters-related inquiry, she has familiarity flying (space) ships, living under false identities, and is accustomed to high g-force.

She keeps in shape, regularly jogging. She has a high alcohol tolerance.

...She can probably handle her weed pretty well, too.

TDM Sample: toplevel, moon knight, taissa.